In addition to saving, role-playing games tend to include magical items and spells that can bring your characters back to life. The prominence of such items varies somewhat, with World Tree Leaves being rather rare in the Dragon Quest games, while Phoenix Down is all over the Final Fantasy series. Also interesting is that the DQ series actually has the party dragging along the coffins of fallen members (although they were replaced by blob-shaped ghosts in the earlier American releases, which really didn't make too much sense), while the FF games merely say that they've fainted or "swooned" or something. FF1 might well be the only one where you can't revive fallen characters simply by staying at an inn. And Chrono Trigger and Mystic Quest have slain characters coming back with one hit point after the battle ends (provided the entire party isn't wiped out). But the main question I have is why, when people die for the sake of the story, someone can't just give them a Phoenix Down? I mean, okay, I can see Tellah wearing himself out by casting powerful spells, but why does a sword in the back do in Aeris for good when being stabbed and shot at usually only does a minimal amount of damage? It's never all that clear. Neither is why the characters don't get any weaker when they lose hit points, at least in all the games I've played.
Speaking of death, this might well be the end of the weekly video game posts. That certainly doesn't mean I won't still be addressing video games on this journal, but I've pretty much run out of ideas for the time being.